![]() For the vast majority of the adventure I cared about my party’s motivations and the world around them, but every so often I’d get that sinking feeling that I had been there before, both pragmatically and spiritually within the confines of Octopath‘s own universe. Yet, there’s a harrowing feeling of emptiness at points, especially during some of the game’s blander dungeon crawls. It’s fun to play, the characters are mostly compelling, and it looks incredible. In that sense Octopath Traveler is a little at odds with itself. If you die it’s game over, back to the last save point. ![]() In one cave as the scholar I walked into a 1v2 against elemental enemies, who “surprise attacked” me two times each and brought me to 25% health in one go - I narrowly escaped that fight and healed up with an item, as he had no restorative spells available. It can get pretty brutal for some characters. Depending on who you start with this can either be a slog (the cleric) or a breeze (the warrior). ![]() While each story is unique from a narrative sense, they all start the same: a small gated zone to level up in with a limited supply of items, followed by a dungeon and a boss.īecause of the way the stories are framed, the first few hours or so are slow-going with just one character squaring off against groups of enemies. You can’t save anywhere, there is fast travel, and there’s a very linear leveling system that sometimes involves grinding random battles. To get this out of the way - Octopath Traveler is an old-school JRPG through and through.
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